ST-CS-10-339-75
March 2002
APPENDIX I
DOWNLOADS (U)
1. Maps (U)
All the maps used in testing in this report are available for download here.
The BSP format is used by the Half-life engine to actually play a map. Copy
such files into the cstrike/maps directory. RMF format files are used by
Worldcraft, a map editor and creator, and are the map blueprints.
Please be careful using the te_grenade map. There appears to be a limit
on the number of kills - about ten - Half-life can tolerate from one event
(e.g. a grenade explosion). If more kills happen from one event,
Half-life freezes up.
Finally, note that all the te_glasswall3 maps require the WAD file
"summerblue.wad", which is available for download next to the link to
download the BSP file for those maps. The other maps do not
require this file.
te_glasswall2 |
| BSP RMF |
| The first revision of the original test map te_glasswall,
te_glasswall2 is a superset and as such the original map
is now obsolete. |
|
te_glasswall3 |
| BSP RMF WAD |
| The glasswall has been replaced by a hit sensitive wall of 8x8x1
blocks which turn red when shot, but return to white after 20 seconds.
Note the entire map is a low-gravity zone to enable research into
the effects of jumping upon accuracy. |
|
te_glasswall3_micro |
| BSP RMF WAD |
| Identical to the basic te_glasswall3 map except that the hit
sensitive wall is now composed of 1x1x1 blocks. |
|
te_glasswall3_long |
| BSP RMF WAD |
| Identical to the basic te_glasswall3 map except that the distance
between the walls and firing positions has been extended, making
this map suitable for testing long range fire or the sniper rifles. |
|
te_nonpen |
| BSP RMF |
| This map is used in conjunction with te_pen to demonstrate the
effects of the BSP file format on object penetration. |
|
te_pen |
| BSP RMF |
| This map is used in conjunction with te_nonpen to demonstrate the
effects of the BSP file format on object penetration. |
|
te_grenade |
| BSP RMF |
| Grenade test map. One hundred grenades are available directly placed
on the center plinth. A typical test is to drop one grenade exactly
in the center of the plinth and inspect the hostages to see how the
explosion affected them.
|
|
te_audio |
| BSP RMF |
| Audiability test map. Thin, but very long (about 8000 world units),
with a ruler with distance markings running down the center of the map.
The visible extent of the map in the screenshot is about one quarter
of the actual length of the map. |
|