ST-CS-10-339-75
March 2002

APPENDIX I

DOWNLOADS  (U)

1.  Maps  (U)

All the maps used in testing in this report are available for download here. The BSP format is used by the Half-life engine to actually play a map. Copy such files into the cstrike/maps directory. RMF format files are used by Worldcraft, a map editor and creator, and are the map blueprints.

Please be careful using the te_grenade map. There appears to be a limit on the number of kills - about ten - Half-life can tolerate from one event (e.g. a grenade explosion). If more kills happen from one event, Half-life freezes up.

Finally, note that all the te_glasswall3 maps require the WAD file "summerblue.wad", which is available for download next to the link to download the BSP file for those maps. The other maps do not require this file.


 te_glasswall2
BSP  RMF
The first revision of the original test map te_glasswall, te_glasswall2 is a superset and as such the original map is now obsolete.

 te_glasswall3
BSP  RMF  WAD
The glasswall has been replaced by a hit sensitive wall of 8x8x1 blocks which turn red when shot, but return to white after 20 seconds. Note the entire map is a low-gravity zone to enable research into the effects of jumping upon accuracy.

 te_glasswall3_micro
BSP  RMF  WAD
Identical to the basic te_glasswall3 map except that the hit sensitive wall is now composed of 1x1x1 blocks.

 te_glasswall3_long
BSP  RMF  WAD
Identical to the basic te_glasswall3 map except that the distance between the walls and firing positions has been extended, making this map suitable for testing long range fire or the sniper rifles.

 te_nonpen
BSP  RMF
This map is used in conjunction with te_pen to demonstrate the effects of the BSP file format on object penetration.

 te_pen
BSP  RMF
This map is used in conjunction with te_nonpen to demonstrate the effects of the BSP file format on object penetration.

 te_grenade
BSP  RMF
Grenade test map. One hundred grenades are available directly placed on the center plinth. A typical test is to drop one grenade exactly in the center of the plinth and inspect the hostages to see how the explosion affected them.


 te_audio
BSP  RMF
Audiability test map. Thin, but very long (about 8000 world units), with a ruler with distance markings running down the center of the map. The visible extent of the map in the screenshot is about one quarter of the actual length of the map.